Destiny 2 doesn’t have raid matchmaking because Bungie want a “welcoming experience”

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Bungie is sort of doing something about Destiny raid LFG

No, neither can we. I should have listened. When Bungie said there would be no matchmaking in Vault of Glass there was a mini-uproar. Chiming in with the rest of the chorus was easy.

No-one outside Bungie really knows exactly how Destiny’s skill-based matchmaking works, but dissatisfaction with it has been a common thread since midway through the first game’s three-year ://

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Bungie Has ‘No Plans’ to Bring Raid Matchmaking to Destiny

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MORE What do matchmakers do?

 · Bungie further tweaked the Crucible matchmaking settings yesterday, no doubt in response to months of complaints on their own forums and the DestinyTheGame subreddit, in

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No spam, no fuss; just the latest updates delivered right to you. You’re Good to Go! The long matchmaking times and associated errors have been resolved, according to Bungie. A number of other problems are still lingering on both platforms, however. To see what else Bungie is aware of, check out the full list of Destiny 2’s known issues. The original story follows.

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Today we’ve discovered an issue with Quickplay Matchmaking. We are actively investigating the depth of the issue, and currently believe that neither connection nor skill are being factored correctly when forming matches. For more information, please see: This results in much faster — but lower-quality — matches than normal. Our plan for the immediate future is to take no immediate action, monitor the health of the playlist, take notes, and ready a potential fix.

We will inform the community with our findings and if we make a change, you will be the first to know just like this time. As better players are very quickly matched with others regardless of skill level, several players have been hailing Update 1. At the other end of every shutout is a team of unskilled players who were just bullied in a match they had no place being in.

Some community members view the potential of this PvP change sticking around as a threat to the longevity of the game, and its accessibility to new players. Players who have an opinion on which way Bungie should swing on this bug are encouraged to share their thoughts on Reddit and in the Bungie.

Bungie Details ‘Destiny’s Seamless Matchmaking for Multiplayer

Posted 01 August – Raids are Destiny’s endgame content, and are extremely difficult, six-player, missions that may take hours to complete. Bungie defended this decision saying they want raids to be a difficult but fun, sociable experience and wants to get player together So what do you think of this? Should Destiny have matchmaking for Raids or not?

I am finding it really difficult to put my thoughts into words and explain them so here is a post on Bungie. To be fair, a part of that was because the raid group was up to 40 players in the beginning, now it’s

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Comments Shares Due to a bug introduced in a recent update, the matchmaking system for Destiny 2’s quickplay PvP mode is currently not following the game’s usual skill-based formula. According to PvP design lead Derek Carroll, the bug “results in much faster—but lower-quality—matches than normal. Ordinarily, quickplay players are grouped according to their Crucible stats and their connection strength.

This makes for fairer games, but also slower and tougher games, which isn’t what some people come to quickplay mode for. Many players argue that since Destiny 2 has a competitive playlist dedicated to down-to-the-wire contests of skill, it’s perfectly OK for quickplay to be a bit of a mess as long as it’s a fun mess.

The Destiny forums and subreddit are overflowing with posts and comments praising quickplay’s accidental second wind and begging Bungie to leave the matchmaking as it is. Destiny 2 YouTuber and PvP specialist True Vanguard made a video praising the current system, and also ran a Twitter poll to gauge the community’s opinion, which is an interesting piece of anecdotal evidence: Are you happy with current quickplay matchmaking?

July 27, Of course, not everyone is happy, but that was true before the bug as well, and it seems Bungie is at least open to giving the current matchmaking system a shot: Carroll said “our plan for the immediate future is to take no immediate action, monitor the health of the playlist, take notes, and ready a potential fix.

Looking for a Great Destiny 2 Clan or Group?

Share Copy Destiny 2 is out on consoles and while there have been some crashing issues on the PS4 Pro, things are not perfect on the Xbox One either. Destiny 2 matchmaking issues on the Xbox One cause the Mongoose error. This is preventing some player from accessing the Crucible and some other parts of the game as well. Bungie has confirmed that the issue is there and that the long matchmaking times might cause the Mongoose error.

The good thing about all this is that the developers know that the issue is there and they can work on releasing a patch that fixes the issue. Bungie addressed the issue and we might get a patch soon.

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Dec 9, Destiny — Matchmaking updates address connection complaints Bungie further tweaked the Crucible matchmaking settings yesterday, no doubt in response to months of complaints on their own forums and the DestinyTheGame subreddit, in an attempt to create lobbies with better connections. In simplistic terms, it attempts to match you with players at a similar skill level to you, ensuring games are close, and everyone is competitive.

Bungie feel this is important for the health of Crucible. Bungie were at pains to stress, in a news post from November , that they will always prioritise connection quality when finding these lobbies — or rather, that connection quality is the last thing they will sacrifice. At a very high level, they describe the matchmaking process as follows: They either struggle to find matches as the pool of similarly skilled players inevitably decreases the higher you go , or eventually get put into lobbies where connection quality has been sacrificed.

On those occasions where a good match is found, the competition is so fierce highly skilled players inevitably using best-in-slot perks on their best-in-slot weapons that it ceases to be fun and instead becomes hard work. These two approaches are at odds with each-other. The middle-ground is not to scrap SBMM entirely — but rather, to try to widen the skill brackets, increasing the pool of players available when creating a lobby, which in turn should naturally ensure better connection quality. Bungie came to the same conclusion, and this is the basis of this weeks update.

Bungie Explains Why Destiny Doesn’t Allow Matchmaking for Raids

However, something he didn’t cover and I think is worthy of its own discussion is matchmaking. Anyone who’s been a Destiny player for a while will know about the matchmaking issues the game has had. There’s a reason for these problems, and it has to do with a choice every developer has to make when it comes to matchmaking. There are three main elements to matchmaking that developers can choose to focus on: Skill matching – the teams will be balanced, and all players in the game will be of roughly equal skill.

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Bungie Has ‘No Plans’ to Bring Raid Matchmaking to Destiny

Comments Shares Update 2: Bungie addressed these quickplay concerns in its latest This Week At Bungie blog post , affirming that no matchmaking changes were intentionally made in this week’s update and that skill-based matchmaking will not be in quickplay when Forsaken launches on Tuesday. Here’s the full blurb: While no deliberate changes to matchmaking were deployed in Update 2.

We are planning to deploy a fix that we hope will increase the speed of matchmaking queues. As our investigation continues, please stay tuned to BungieHelp for updates on our progress.

Aug 24,  · Matchmaking has existed in “Destiny” since day 1. Why not take your head out of the sand and play some Vanguard Strikes. You can even restrict yourself to low level ones so that you will feel like you are really good because all the enemies will be accomodating and die for you.

Now that we are going into year 2, there is more post-game content to take on than ever before in addition to the standard quickplay PvP mode. When Bungie disabled the skill-based matchmaking for this particular mode last month, the entire feel became chaotic and incredibly unbalanced. Turns out – that was exactly what players wanted but now Bungie seems to have ‘accidently’ fixed this and players want the bugged version back.

You know, pre-skill based matchmaking. Just yesterday, Bungie set loose their pre-Forsaken patch and with it came the inevitable return of skill-based matchmaking. There’s been a lot of hype for the third expansion, more than the previous two even, but the latest community uproar isn’t in praise – it’s in panic. The Destiny 2 subreddit has imploded with players complaining of longer queue times for this mode, dragged out gameplay, and draw matches being called – all evident of skill-based’s return.

Luckily, Bungie is aware of the displeasure as Community Manager ‘DMG04’ took to Twitter to let fans know that this ‘fix’ was never meant to happen.

One more step

Comments Shares The Destiny 2 Solstice of Heroes event has now gone live, and with it, the final batch of Moments of Triumph challenges have been revealed. An in-game achievement system commemorating landmark Guardian activities over the course of the game’s first year, each of the tasks in the Moments of Triumph list has an assigned points score, with new loot available at certain thresholds, from Sparrows, to emblems, to a rather pretty new gilded Ghost shell.

Most Triumphs work retroactively, meaning that you’ll likely have completed a few already if you’ve been playing Destiny 2 for a while. But while some, like completing the campaign, are certainly straightforward, others require a bit of finesse – or at least a dash of canny optimisation of approach — if you want to complete them as efficiently as possible. Below, I’ve picked out these more nuanced or time-consuming challenges, and laid out exactly the quickest and cleanest ways to get them done.

I’ve also explained how – if at all – they play into upgrading the new Solstice armour set that forms the backbone to some of the Solstice of Heroes event.

Destiny – The Collection contains every release from the award-winning first-person shooter franchise to date. It’s a great way for Guardians to embark on journeys they may have missed, as well as a perfect starting point for new players who want to join the Destiny community.

Gameplay[ edit ] Destiny gameplay Destiny’s style has been described as a first-person shooter that incorporates role-playing and MMO elements, but Bungie has avoided describing Destiny as a traditional MMO game. For instance, rather than players being able to communicate with all other players in the game or on a particular server — as is the case in many conventional MMO games — Destiny includes on-the-fly matchmaking that allows players to communicate only with other players with whom they are “matched” by the game.

To communicate with other players in the game world, players must use their respective console’s messaging system. A social space on Mercury was added with the House of Wolves expansion, but requires players to go undefeated in the Trials of Osiris Crucible mode in order to access it. Character progression and classes[ edit ] Players are able to improve their characters, referred to as Guardians, by gaining experience points EXP — when a set number of experience points are accumulated, the player’s character will “level up” and gain improved statistics which further enhance performance in battle.

Quests , including the “main scenario” quest line, are specific tasks given to the player by non-player characters which reward items and EXP.

Destiny 2: Raid Rant